Besiege Great Khans, Imperial warlords and Shōgun commanders in Stronghold: Warlords, the next RTS in Firefly Studios' classic 'castle sim' series. The first Stronghold to recreate the castle economies of the Far East, Warlords lets you take command of Mongol hordes, imperial warriors and samurai clansmen as you lay siege to Japanese castles and fortified Chinese cities. Besiege historical rulers using new gunpowder-fuelled siege weapons, classic units and a completely new way to play Stronghold.
For the first time ever Stronghold: Warlords allows you to recruit, upgrade and command AI lords across the battlefield in the form of in-game ‘Warlords’. Each warlord under your command boosts your strategic prowess with unique perks, characteristics and upgradeable abilities. Put them to work for your industry, fortifying borders, forging weapons or team up for a pincer attack! Each campaign mission, skirmish game and multiplayer battle means a fresh set of warlords to command and new strategic depth to discover.
From 3rd century BC China through to the coming of the Mongol Empire in 1200 AD, Stronghold: Warlords allows players to relive famous historical battles and sieges from across the Asian continent. Starting with the kingdom of Âu Lạc in Vietnam, players will take part in the founding of the Qin dynasty, Kamakura shogunate and eventually the arrival of Genghis Khan on the world stage. Recruit warlords to your cause and conquer each kingdom using Mongolian bowmen, imperial fire lancers, disciplined samurai and classic laddermen.
We’re back again with brand new Stronghold: Warlords content! This week we answer more than one hundred quick-fire community questions from you about our latest mainline castle sim with the help of Senior Coder Matt Smith. Watch as Matt and Nick run through some of your most pressing concerns and queries around Warlords, including but not limited to… The Warlords system, graphical upgrades, the official soundtrack, new unit abilities, siege engines, the possibility of a beta, 2D, 3D, 2.5D, release dates, characters, campaigns and much more!
All questions have been taken from our comment section here on YouTube, but also from Facebook, Twitter, Discord and Reddit as we keep an ear to the ground for all feedback as development continues. If you have a question you don’t see answered here make sure you drop it in the comment section below and you too could end up featured in a future Q&A or video down the line. As announced last week we’re aiming to release two Stronghold: Warlords videos monthly from now until release next year. So if you’d like to be first to see future trailers, new instalments in our Feature Spotlight series, dev updates and everything else related to our exciting new venture into China, Mongolia and Japan make sure you’re subscribed here on YouTube!
See the full story here: 100 Quick Questions
This week premiering our brand new Behind the Studio series, Aaron invites you behind the game dev curtain to walk through Firefly Studios’ plans for both Stronghold: Warlords and Romans: Age of Caesar in 2019 and beyond. Find out how to stay up to date on everything Firefly Studios including where to get the latest information on Stronghold and Romans, our latest community videos and of course all the trailers, interviews and livestreams your strategy gamer heart desires. So if you want to stay in the loop on our game dev adventures make sure you are subscribed to us here on YouTube for weekly updates on our titles and studio developments.
See the full story here: Behind the Studio (2019) – Part 1
In terms of features Stronghold: Warlords is being designed in many ways as a ‘greatest hits’ compilation. That said just because we’re bringing back plenty of fan favourite units and options doesn’t mean certain core Stronghold elements can’t be improved upon. Today we delve into fan requested troop and wall changes that have been on our radar for some time now in our first ever Feature Spotlight.
Returning to the classic 2D-style wall placement has been a goal of our 3D games for years now and with Warlords we feel closer than ever. Taking advantage of 3D to introduce proper unit displacement and collision has also been a goal for some time. Each of these improvements are coming in Stronghold: Warlords, along with a whole host of changes requested by the community.
After the positive reception to our previous Warlords video we’ve also decided to turn these Feature Spotlights into a full series! Over the next few months we’ll be using each episode to explore key systems and features in the game, some classic Stronghold and others completely new. Whatever part of the game interests you most there will be a Feature Spotlight for it and we’ll be paying close attention to the comments below for any suggestions you might have.
See the full story here: Stronghold: Warlords – Feature Spotlight
What do Laddermen, the Scribe, Siege Towers, Strong Walls and Fear Factor all have in common? They’re beloved features of past Stronghold games returning in Stronghold: Warlords! Hot on the heels of our E3 announcement Nick returns to run through seven classic castle sim features returning in our latest Stronghold title.
Revealed earlier this month at E3 2019, Stronghold: Warlords is a step forward for Stronghold gameplay but also something of a greatest hits in terms of features. A new version of the Scribe will return in several areas of gameplay, Fear Factor and other castle life features will allow you to customise your economy as you please and both Laddermen and Siege Towers make their glorious return! Walls have also been completely reworked to build better, feel more customizable and stronger than ever before.